<Spell Name="Curse Item">
  <school>necromancy</school>
  <subschool>
  </subschool>
  <descriptor>curse</descriptor>
  <spell_level>cleric oracle 2</spell_level>
  <casting_time>1 minute</casting_time>
  <components>V, S, DF</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>object touched</targets>
  <duration>instantaneous</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (object)</saving_throw>
  <spell_resistence>yes (object)</spell_resistence>
  <description>The object becomes flawed and prone to failure. The effects of this spell depend on the nature of the object. Magic Item  The item functions intermittently, gaining either an unreliable curse or a random dependent curse (Pathfinder RPG Core Rulebook 536). Nonmagical Armor or Shield  The item gains the fragile armor quality (Pathfinder RPG Ultimate Equipment 8). Nonmagical Weapon  The item gains the fragile weapon quality (Ultimate Equipment 22). Tool  The item gains the broken condition if a creature rolls a natural 1 while making a skill check with the tool. Other Item  Each day it is used, the item has a 5% chance of gaining the broken condition. This spell does not affect artifacts. The item can be sold or discarded as normal (the bearer is not compelled to keep it). If a cleric of Groetus is using an item that is affected by this spell, he or she may make a DC 20 Will saving throw to override the item s curse for 1 day (using it as if the item were not cursed).</description>
  <source>AP 64</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Curse Item&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;necromancy [curse] &lt;b&gt;Level &lt; b&gt;cleric oracle 2 (Groetus)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 minute&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, DF&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;object touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;instantaneous&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (object) &lt;b&gt;Spell Resistance &lt; b&gt;yes (object)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;The object becomes flawed and prone to failure. The effects of this spell depend on the nature of the object. &lt;i&gt;Magic Item&lt; i&gt;  The item functions intermittently, gaining either an unreliable curse or a random dependent curse (&lt;i&gt;Pathfinder RPG Core Rulebook&lt; i&gt; 536). &lt;i&gt;Nonmagical Armor or Shield&lt; i&gt;  The item gains the fragile armor quality (&lt;i&gt;Pathfinder RPG &lt;i&gt;Ultimate Equipment&lt; i&gt;&lt; i&gt; 8). &lt;i&gt;Nonmagical Weapon&lt; i&gt;  The item gains the fragile weapon quality (&lt;i&gt;Ultimate Equipment&lt; i&gt; 22). &lt;i&gt;Tool&lt; i&gt;  The item gains the broken condition if a creature rolls a natural 1 while making a skill check with the tool. &lt;i&gt;Other Item&lt; i&gt;  Each day it is used, the item has a 5% chance of gaining the broken condition. This spell does not affect artifacts. The item can be sold or discarded as normal (the bearer is not compelled to keep it). If a cleric of Groetus is using an item that is affected by this spell, he or she may make a DC 20 Will saving throw to override the item s curse for 1 day (using it as if the item were not cursed).&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>2</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>2</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>Groetus</deity>
  <SLA_Level>2</SLA_Level>
  <domain>
  </domain>
  <short_description>
  </short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>1</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext>NULL</linktext>
  <id>1590</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>